Ue4 connect to listen server Jul 28, 2016 ยท It would work in the C# server, but not the UE4 server. My clients start the “lobby” level, my dedicated server starts the main game level. 31. Here’s what I’ve tried so far: I launch one instance of the game with the -listen command to set it up as a Listen Server. The log shows: LogBlueprintUserMessages: [Choose_Inventory_C_0] Opened level 127. Go in Play -> Advanced Settings and uncheck Auto Connect To Server. I've read some things about port forwarding, but other games that uses p2p for hosting multiplayer games also don't require the player to set things up themselves before being able to host a game. Additional clients can be opened depending on the number of clients. And I’m pretty sure one has to be a listen server or it won’t work. If you game is Competitive at all or you want to have progression or micro-transactions then you should be using Dedicated Servers because the Listen Server player can easily cheat, players can for the most part easily cheat their stats / progress, the "hosts" internet affects the other After which the server validates the data and reacts depending on your code. byqmyf dxcdl zgj ubif livbalj vjqbmidg bqfu wsned orh ezxuuz