Phaser 3 sprite debug. Sprites can have input events and physics bodies.

 


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Phaser 3 sprite debug. However I could only find ways to do that that are related to Arcade Physics. The final part of the key check sets the animation to 'turn' and zero the horizontal velocity if no key is held down. Is there any way to get something like a debug outline around my interactable area without Physics? Nov 23, 2015 · Sprites are one of the most important objects to any Phaser game, so not surprisingly, there are 4 debug methods specifically designed for them. The table below shows the properties you can configure. The main difference between an Arcade Sprite and an Arcade Image is that you cannot animate an Arcade Image. Learn how to debug and visualize the interactive area of your sprites in Phaser 3 without the need for physics. If you do not require animation then you can safely use Arcade Images instead of Arcade Sprites. This only works for Arcade Physics, Ninja Physics (AABB and Circle only) and Box2D Physics bodies. May 19, 2018 · Hey guys, I have searched all over to figure this our but no luck. add. Constructor new Sprite(scene, x, y, texture, [frame]) Parameters Jun 4, 2025 · will directly emit input events: Copy var sprite = this. The main difference between a Sprite and an Image Game Object is that you cannot animate Images. If you run the code now you should see the ball at the top center of the game with the debug lines around it showing the hit area. Phaser also allows you to create more complex motions, with momentum and acceleration, but this gives us the effect we need for this game. You can access the sys property from any Phaser 3 scene. This step-by-step guide provides a reusable helper function for your game Render a Sprites Physics body if it has one set. As such, Sprites take a fraction longer to process and . debug = true; When creating the debug scene, you can pass in a config object. Sprites can have input events and physics bodies. They can also be tweened, tinted, scrolled and animated. How do I enable the debug to show the bounding/collision boxes on sprites in Phaser 3? this was pretty easy to do in Phaser 2 but I dont see any docs on how to do this for 3. Example: sprite. To enable debug for an entity, set debug = true on the entity. sprite(x, y, texture); sprite. Jun 4, 2025 · A Guide to the Phaser Sprite Game ObjectA Sprite Game Object is used for the display of both static and animated images in your game. Types. To display a P2 Physics body you should enable debug mode on the body when creating it. on('pointerdown', callback, context); There are lots of game configuration options available relating to input. InputConfig) for more details, including how to deal with Phaser Jun 4, 2025 · The player sprite will move only when a key is held down and stop immediately they are not. Jun 4, 2025 · Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers and has been actively developed for over 10 years. Feb 25, 2022 · I ran into some issues with the interactive area and wanted to debug it by showing the "area" that is interactable. Thanks!!! Jun 4, 2025 · An Arcade Physics Sprite is a Sprite with an Arcade Physics body and related components. If found, it hooks into it and provides all kinds of tools to inspect and modify the running game. Core. The body is rendered as a filled or stroked rectangle. The body can be dynamic or static. setInteractive(); sprite. The first is spriteInfo which displays info about a sprite and its relation to the world. See the [Input Config object] (code Phaser. Oct 28, 2024 · The Phaser Debug Tool is a Chrome and Firefox browser extension that, when invoked, checks for the existence of 'Phaser' within the page. innzf efsxo emu udiiv ajwsidlk duwq nwycwfo esrglm siowz dlf