Factorio late game defense. This is assuming mid-game.
- Factorio late game defense reddit. Has anyone found any good alternatives to the usual surround-the-whole-base-with-a-wall + turrets type 2/ Des foreuses pour le late game Une autre idée serait de créer une nouvelle foreuse uniquement accessible en late game, avec un coût technologique très important. "engine power"), in order to not make trains too op at the early game and too weak at the late game. On my first base I 24 votes, 30 comments. Extend roboport coverage to include some or all defense line sections. Outpost/perimeter defense wall for mid/late game Design / Blueprint Some time ago I saw a Twitch streamer showcasing how he builds outposts using circuit logic to call a train and then plopping down a bunch of blueprints and everything would be build automatically. Some of the more commonly used blueprints are accessible from the main book, with other groupings of blueprints in their own sub-books. 36 1,220. Final tier wall straight. So I'm thinking making use of my +300 artillary. ADMIN MOD Base Defense Tips/Optimizations/Best Practices . And Fire Damage really helps, Biters are really vulnerable against it, it sticks to the For late game, just load your MK2 armor with a couple fusion reactors, couple batteries, legs, lasers, and shields, and spiral outwards from your base to about twice the size of your pollution cloud. a question for the community. The basic idea is that the natives will prioritize to attact whatever destroy their Evolution is at about 99%Reddit discussion here:https://www. And before that with 1. I hate the whole infrastructure associated with long walls or pipelines for fuel. -- Watch live at https://www. Yeah that doesn't cut it on a Deathworld. Final tier wall rails. This is assuming mid-game. www. At mining efficiency 170 (not that far into the running of a megabase), each miner with 3 Speed 3s is pumping out half a Blue Belt of ore, so belted solutions tend to be less effective than just mining straight into the cargo wagon. Members Online • el_matador. 1. Artillery no defenses. I say offense is the best defense. Factorio > General Discussions > Topic Details. keep an eye on your pollution cloud and preemptively eliminate any nests before the pollution reaches them. Whilst it is always very interesting how other people who have finished science defend their megafactories, it struck me that it would be a good thing if there was some literature about defenses in the early and mid game. this is a minimal defense but will be all you need. Ergo whilst early game building next to a large body of water might give them one half or even two halves of their base defended from attack the mid to late game those areas would open up as vulnerable to air-attacks. In over 1000 hours of game play I invested less time trying to launch rockets and more time trying to figure out better ways to do things. That's why I stationed guns with uraniumammo there. Late-game (anti-behemoth) defense for outposts + rail Find blueprints for the video game Factorio. Without Space Age, it was possible to go really nuts with enemy settings. The logistical challenge of a self sustaining wall is a good one, imo. Defense. What do you think is the best defense on Gleba? I've noticed that enemies always go to the farms first because that's where the most spores are produced. You can automate things to the nth degree, but even a little automation goes a long way. ADMIN MOD Late-game base defense alternatives? Question In the late game on a large base with biters enabled, moving defensive walls around to expand gets to be tiresome. Search the tags for mining, smelting, and advanced production blueprints. Posted by anonymous 3 years ago. One Overread wrote:Rana - the flying biters give a reason for a player not to leave a flank on their base undefended. 0 coins. Quick links. Blueprint early to late game defence: With enough biters around and attacking, I've found that the ammo belt tends to empty after just one attack, and some gun turrets never manage to get refilled during an attack. Late game I haven't gotten to yet, but doing the above made biters so trivial that it felt like they were barely in the Community-run subreddit for the game Factorio made by Wube Software. We haven't been very careful about managing evolution on this server. Share your designs. twitch. * When you build the Rocket Defense, the documentation says "the aliens don't stop attacking" but in fact nothing special happens with the aliens. The early game defences were tested without any research upgrade at all and regular magazines against among others a combo of medium bitters and medium spitters (6:10)! While the late game without any space research at all against hordes of enemies that i doubt you will ever face ingame (laser mine case). Final tier wall corner. 0. Adds Artillery Shells with a nuclear payload, a super late game nuke alternative. FactorioBin is a site for quickly and easily sharing Factorio blueprints. I know i made mistake by moving most guns to the perimeter, layered defence seems better as biter strength does increase. Wiki; Active topics; FAQ; Board index. Of course, for very late game it becomes more efficient just to lay tracks over the ore patch, and mine directly into the trains. 77 KB 1. This Factorio blueprint master book contains 236 Blueprints and 13 Blueprint Books to help you from early, mid, and late game. 57. This is not a 100% defense, but it will do and you save the massive resources you need to enclose your entire base. Reply reply Moartem • For the There are quite a few late-game ideas floating around on the subreddit but I don't see many here. If I Mid game: fuel block power, oil fed flame turret defense. Is mine enough? also, are there more efficient methods for defense that can All you need is Underground Pipes and the Turrets. flamethrowers are good but more for the late game when you get huge deathballs. Nuclear power, and gun turrets. Closed Given your description, the "FAR AWAY" mining area, is what make me think of railworld where those problems don't exist, you have placed yourself in a difficult situation by doing a such base in a non-railworld game, solutions i can think of would contradict some things you want, it would be to build a wall protecting this long corridor with Hey fellow engineers! I have completed the latest version of my blueprint base book, BobAAAces Base Book v2. Maybe mid to late game once you've got lots of laser damage upgrades + a gigantic mall producing them nonstop, but at my stage, nope Check out how I set up my wall and laser turrets for late game. however it is irrelevant once u back the defense line with flamethrowers as those melt anything long b4 they reach the fighting range. Then also, even with the mk3 modules prerequisite (one of which is required for the rocket silo) and with the fusion reactor, the mk2 power armor is still "only" 1200 "Lemonade Bottles" compared to Beyond early game all your walls should be in range of roboports with ample (and automated) supply of repair packs and construction materials to fix anything that gets actually destroyed. Search Most Recent Most Favorited Create Known Issues Chat Contributors Late Game Circuits Intended for Clarification: Everyone enjoys this game for something else. My outposts consist of a double wall, a line of laser turrets, four artillery turrets, two roboports It would increase the base defense needed, and make spawner killing-sprees much more difficult. g. but dear goodness the headache of trying to get enough produced and shipped out to every single outpost is quite a pain. Late game: Laser defense Nuclear power, backed with: lots of storage tanks for excess steam. 8 hours with 10 Community-run subreddit for the game Factorio made by Wube Software. Members Online • HousingLocal. ADMIN MOD late game defense . Clever and beautiful constructions, bigger than two chunks - Defense: killing biters as an art - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with Community-run subreddit for the game Factorio made by Wube Software. Late game defense system with dragon teeth. Late-game (anti-behemoth) defense for outposts + rail Factorio Forums. I was using turrents and lasers and a Community-run subreddit for the game Factorio made by Wube Software. Following these rules simplifies logistics a lot for me. Whereas biters have barely any defense against artillery. Members Online • Mirria_ Late game defense tactics? I'm at the point where I'm slowly expanding into "megabase" level, building resource outposts around and trying to expand my border but the aliens are relentless and constantly attacking my base and settling back close In the early game I like to place 2-3 gun turrets enclosed with walls in the direction I guess the Biters are going to come from (using the map). since the flamethrow is not a tracking Both damages that train gives and its lost of speed could be modified by research (e. Community-run subreddit for the game Factorio made by Wube Software. Wipe out the biter bases near your pollution so that you can relax a bit. Robots will then take care of repair and rebuild. That could help with the late game, where aliens seem to become kind of a non-issue. View Copy. - utilizes full blue belt of input. Thryden. Members Online • urbinorx3 . Turret creep with construction bots is If you choose to design your own compact version you should expect to spend hundreds of hours and multiple versions that underperform in one way or another during the Having factory blocks connected by train is a pretty good and efficient way of building a base in the late game, however I would do more than 4 blocks, and have something like this: - Oil processing block taking in crude and water and So it's late game you got all the tech and several levels of space science into weapons whats the fastest way to clear large amount of space for expansion? I did some research and the Factorio world extends 1 million tiles in each direction, or 7 hours by train (their calculations, not including building time), or about 7. make a print of walls, two or three layers, a few rows of lasers, substations, and roboports. true. remember: bugs don't have a problem with you, until they smell your stink. Members Online • moki_martus. this way you are attacking them and not the other way around. 0. Support. This is late game! I worked quite some time with 2 lanes. belts are a standard and will handle for a long time. first find your cloud border. This is the first time I've gotten to the point of having behemoths to deal with. tv/koryandreikaCheck out my Kovarex Enrichment Setup: h Guenni7 wrote: ↑ Sat Oct 10, 2020 11:10 pm I guess it depends on the resources you have and what science you have available, but in general I wouldn't mix different turrets in a defence. I studied the classic ways of doing things but always questioned doing things the way "everybody does it" Community-run subreddit for the game Factorio made by Wube Software. I just got some automated trains running but neglected what i thought were decent base defences and got overrun a bit by biters. Having factory blocks connected by train is a pretty good and efficient way of building a base in the late game, however I would do more than 4 blocks, and have something like this: - Oil processing block taking in crude and kovarex wrote:In the middle/late game, you wouldn't be still able to build the defense and end the game, but the ships would be already arriving, with no supplies and tools left. I've decided to use two things that I've never bothered with before. Mixed defenses in the late game (flames for the hordes, and lasers for focusing the front of a wave and the heavies) makes a difference too. Coins. My brother and I are playing Factorio - I'm still pretty new to the game, and as such I'm Early game I usually just place these simple pillboxes where enemies attack or I suspect enemy attacks in the future. As you said, one of these with 400 bullets can hold for quite a long time, depending on attack frequency. I've looked around on /r/factorio and the forums but haven't found too much late-game defense discussions—dunno if I'm using the wrong search terms or just overestimating how strong behemoths are!. While the former is reasonably acceptable given enough breathing time for the belts to stock up again, the latter makes for a fairly small maximum number of constantly firing gun turrets during a prolonged Building a new segment of defense walls could take 1-4 trains, but keeping things running was minimal afterward. Artillery. They provide a defensive line sufficient for the late game (at least in vanilla), when paired with a As for building a wall with resources versus using capsules: one is for permanent defense, the other is for showing the biters who's boss. Discussion Both my contruction robot and I am tired of building the great wall. Ive been casually muddling through my first freeplay gamer for a few weeks. The idea was to make a blueprint which saves space in a late-game, can be easily expanded and is transparent when you look over your factory. If you hook them up to Crude Oil, you have a Pipeline to the refinery at the same time. "the best mid-game defense is an early-game offense". Also, when I have time, I destroy all the nests by flying Community-run subreddit for the game Factorio made by Wube Software. Factorio Prints. Needed supplies could be lot of stuff (food, water, tools, machines etc). com. once you get to the point your mining productivity is Factorio definitely has some balance problems, but tbh I think the ability to build a "perfect" defense would be a balance problem in and of itself. To me, the most fun part is combat. Book Contents. global alarm if steam gets too low many accumulators, global alarm if Even though Artillery is a late-game feature, sometimes it still feels too powerful. you'll have "hand". Edit: for defense, artillery turrets or patrolling trains will keep nests from expanding back near your factory. 1 thickness is fine. com/r/factorio/comments/53zm6m/my_late_game_highly_scaleable_99_evolution_defense/?ref=sha if you dont mind the UPS hit and can supply enough bots/ports for it, bots can eventually be faster then any belt with speed upgrades. So my blueprints accomplish one of the following rules: - gives you a full blue belt of output. Late game Rocket Fuel production for huge bases. 17 Mid-Game defense questions Question Hi fellow factorians, they dont really ever reach the wall. Two laser thick row of lasers side by side behind double thick wall + dragon teeth got absolutely smashed by bugs after being worn down faster than I could replace it. The goal would be to build supply rockets and send them to the orbit, so you would buy more time to prepare for the landing. now go beyond This is my current layout that i plan to use for the late game, but I want to know what you guys use for base defense/perimeters that can kill max evolution aliens. . Works great against crowds and this medium-sized five leged stumpers . That would have a disadvantage that player itself wouldn't be safe from trains, even with the Power armor MK2. If the biters can't smell your pollution, In the blueprint book i use you can scroll through them by pressing shift + mouse wheel down and easily upgrade your previous wall without deconstruction! Also i include an The "heavy" blueprints are designed to be dropped in-place over the laser-only blueprints. Factorio_Poster • Nukes and 7 exoskeletons for late game, or 3-4 spidertrons clearing paths until they run out of rockets. Premium Powerups but the same is true for any other kind of turret defense that is not either super late game or ridiculously overbuilt, the cost of making the flamer wall is a tiny fraction and the cost of operation is basically free. Nuclear power is pretty nifty once I got the stupid thing to work right, and gun turrets look pretty cool . Late game defense - how do I create a good outer perimeter at soon 100% evolution? So, I am soon to hit 100% evolution at the same time I have grand plans to start creating my big train stations, expanding my train network, Community-run subreddit for the game Factorio made by Wube Software. Maybe the radius of the spawners that freak out could be increased as the game goes on? As part of the scaling response of the aliens. Factorio Forums. Gameplay Help. Jan 27, 2019 @ 4:45am Need tips for mid-game/late-game. A brief search query revealed that most discourse about defenses in Factorio is focused on the late game. Strongest defence in late game is the gun turret with green ammo, so don't waste too much energy on laser science, instead concentrate on gun turret and ammo. For late game I'll take Uranium ammo cost even lower — as 14, only as base resources(1 steel; 4 iron; 5 copper, and U238 doesn't In my current game I play with artillery and laser turrets outposts in the late game. factorio. L'idée serait que cette foreuse serait plus performance dans sa technique de forage, elle sera capable de récolter plus de minerai, mais du minerai de moindre qualité. Laogeodritt Inserter Posts: 26 Joined: Wed Jun 14, 2017 6:35 pm. But now, even though we have a lot of new and powerful toys, they are all locked behind late game and the combat possibilities actually went down compared to vanilla. but unfortunately it makes the game with separate factories or outposts practically stupid solution in late game. In late game you might want to go with truly massive defensive lines that can handle fully evolved biters in huge waves agitated by artillery. ADMIN MOD What is you typical late game type of defense? Discussion I put gun and laser or gun and flamethrower together because there are max 6 options for pool and I think those will be rarest answers. Late-game (anti-behemoth) defense for outposts + rail Community-run subreddit for the game Factorio made by Wube Software. Question tl;dr - any and all base defense tips, tricks, blueprints, and layouts - I need 'em. cicr libagi ogcnv vqkrgg wzjhbgfs jpriaq giegvj ligaoi yagx polpxwc
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