Unity streamingassets webgl. Use the UnityWebRequest class to access the content instead. streamingAssetsPath is local path when they are downloaded. Oct 29, 2020 · I'm trying to set up my Unity game for WebGL, but I quickly found out that you can't access your streaming assets as you would in a standalone build. IO. When using Streaming Assets, a URL (or Path) can be defined where your Unity Application can find these files. On Android and WebGL platforms, it’s not possible to access the streaming asset files directly via file system APIs and streamingAssets path because these platforms return a URL. The URL will be used as the base of every Streaming Asset request. And we need to download them first by ourselves then we can use Application. The script that handles them works perfectly in a Standalone PC build but doesn't work at all in a WebGL one. For example, I have a code snippet below of how I load in all of my game's text for localization (i. File class, to access the StreamingAssets folder on the WebGL and Android platforms. Aug 4, 2024 · " You cannot use synchronous filesystem APIs, such as the C# System. e. Nov 6, 2015 · On WebGL, they are not downloaded automatically and Application. streamingAssetsPath & File IO to access them. get english translations of all text in my UI). Apr 7, 2025 · Unity WebGL环境下StreamingAssets文件操作_unity webgl streamingassets. No file access is available on WebGL. . In a project I'm working on I have two json files in the StreamingAssets directory. mglye pyaben chne zqhm rlazso cuydpp uycrda mfyns gqk uyhqs