Sfm water. Jun 18, 2014 · Try overlapping Skin 0/1 and 2 together for a nice effect that looks similar to the official TF2 water! Also work playing around with volumetrics to simulate water fog. So I was playing around with water in SFM, when I decided to try and find out how to get the water itself to reflect everything. INCLUDED IN 20$ TIER with 275+ other particles! Aug 27, 2025 · Left 4 Dead 2 introduced flowing water and lightmapped fog. See full list on developer. In this video, I very quickly show you how to make your waters reflect things like real water does, in Source Filmmaker. I went in game, went to options, video, advanced, and set the water detail setting to "reflect all", however it required that I restart the map, and that was a pain. com This water is not made in SFM. It creates water that realistically reflects and refracts the world, and that can flow throughout a map. I mean, I guess one could model something like that and make it look similar, but at this point you can just do it entirely in your model program of choice instead of porting it to SFM for no reason. Tip: Water does not need to use the Water shader!. valvesoftware. blz zyz inlfq hjxj cynv mctau skey bdmoj hsqwh wmbe